KARIM FATKHUTDINOV
DESIGN & FABRICATION
WHO AM I?
I am Karim Fatkhutdinov, a spatial designer crafting sets, installations, and immersive experiences. Having worked on numerous creative projects, I have developed a skillset that spans both design and fabrication - from the conceptual to the technical.
I graduated from the University of North Carolina School of the Arts, where I studied production design for film and TV. In the summer of 2024, I was accepted into the DREAMERs Internship Program at Tyler Perry Studios. Since then, I have worked in the art department on Young Dylan (S5, Nickelodeon) and Assisted Living (S7, BET+), and designed and decorated sets for various independent films. I am currently based in Chicago, creating immersive brand environments.
Before pursuing a career in entertainment, I grew up in China's Greater Bay Area, which fueled a long-time passion for urban planning and how environments affect people's lives. I now seek to use draw on my experience to make new environments come to life while pushing my technical and creative limits.
SKILLS

Supported by extensive research and effective visuals, I create spatial designs that are visually coherent and tell an impactful story.
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My ability to create realistic renders of designs is a crucial tool for creating design decks and communicating creative intent.
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I create plans and elevations that are detailed yet legible, whether I am working with a built environment or existing site.
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I make original graphics of various styles, whether for promotional materials or to be part of a set.

Proficiency in modeling software allows me to visualize everything from detailed props to large-scale environments.

Working in both 2D and 3D, I combine the nuances of design intent with awareness of structural design, shop standards, and fabrication techniques.
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With experience in carpentry and installation, I am able to not only work in a shop environment and assist with construction and installation, but also draw on this knowledge when making design decisions.

I create realistic physical models using a variety of materials and construction and finishing techniques.
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